Smart Professional 3d Animation course In Kanpur
Join Smart professional 3d Animation 12 Months Course at VFX Era in kakadeo, Kanpur
Smart Professional 3d Animation Certification Course In Kanpur
There is a huge demand for Animation series on TV and OTT platforms as they are very simple drawings, much focus on storytelling, action, and exaggeration which kids love the most. Looking at this the production studios across the world are hiring massively 2D artists. Apart from this, they also work on lots of creative content as pre-production artist, character designer, storyboard artist, layout/background artist, art director, visualizer. Join Smart professional 3d animation course with certification at VFX era in kakadeo, Kanpur.

Smart professional 3d Animation Course Modules
Semester - 1
1. ADOBE PHOTOSHOP
- Navigation and explanation of U.I.
- Layer system explanation with examples, layer effects, and poster creation
- Blend modes usage, adjustment layers, smart objects
- Raster and vector difference
- RGB and CMYK differences and usage
- Selection tools
- Filter gallery, all types of masking
- Retouching
- Matte painting
- Digital painting.
2. ADOBE PREMIERE PRO
- Introduction and navigation, importing and exporting files, copy and paste assets
- Basic editing of videos
- Trimming and adding transitions
- Basic audio editing
- Setting up Multicam and working with stills
- Advanced motion and transition effects with animations
- Clip speed manipulation
- Advanced color grading
- working with titles
- Rendering and exporting output with audio.
3. ADOBE AFTER EFFECTS
- Basic navigation
- One-point and four-point tracking
- Chroma removal
- Track matte
- Day to night change effects
- Mocha planar tracking
- 3D camera tracking
- Muzzle flash effect
- Motion graphics
Semester - 2
- Introduction to maya 3D space
- How 3D coordinates work in x, y, and z axis
- Proper explaination of the components of 3D objects in maya, including vertices, edges and faces. Thorough explaination of the U.I.
- Wine bottle, wine glass, money pot, tea cup and saucer, coke can, axe, gun, bicycle, car and character modelling are thoroughly taught in a way that student is able to create any model they wish to.
- How 2D and 3D coordinates interact with each other in maya is thoroughly explained.
- All UV projection types are taught along with laying out UVs properly inside a UDIM in production workflow.
- Coke can, gun, snake sword and proper chracter uv unwrap is taught.
- Lighting theory
- Shadow theory
- Soft light
- Hard light
- Light projection is thoroughly explained
- Making of basic shaders
- Shading of iron man
- Studio lighting setup
- Product lighting
- Maps painting
- Weathered iron man texturing
- Displacement and normal map
- Batmobile live interaction
- Double sided materials
- Plant shading
- Megascan class
- Vray and corona render engines are taught
Semester - 3
- Intro to zbrush U.I. and navigation
- Explaination of zbrush’s 2.5D viewport
- Zbrush subdivisons
- Dynamesh and sculptris pro sculpting
- Sculpting with zspheres
- Poly painting
- Image projection on skin
- UV master
- Decimation master
- Zremesher
- Detail projection from one mesh to another
- Exporting texture, displacement, and normal maps
- Creating brushes with alpha
- Creating IMM brushes
- Intro to animation
- Differences between traditional and 3D animation
- Curve theory
- Basic ball bounce
- Foot ball bounce animation trajectory with video reference.
Body Mechanics :-
- Posing characters
- Male and female walk cycle
- Run cycle
- Vertical jump animation
- Jumping a gap animation
- Pose to pose jump animation
- Ball throw animation
- Pose to pose weight lifting animation.
Character Animation :-
- Poses with expressions
- Expression study
- Lip syncing, english and hindi dialogue + body movement animation
- Camera animation
Quadraped Animation :-
- Dog walk cycle
- Dog run cycle
- Fundamentals of rigging
- Bone setup
- Reverse foot system
- Stretchy spine system
- Ik and fk switch system
- No flip knee setup
- Blend shapes
- Basic scripting
- Corrective blend shapes
- TRS node
- Connection editor
- Set driven key system for driving attributes
- Facial rigging
Substance Painter :-
- Introduction to U.I.
- Baking texture maps
- Painting materials
- Using layers
- Brush presets and particle brushes
- Mask techniques
- Paint effects and smart masks
- Painting height and stamping normal maps
- Exporting texture maps
Substance Designer :-
- Introduction to U.I.
- Creating substance graph
- Adding and hooking up nodes
- Using shape nodes
- Using tile generators
- Creating normal height maps
- Creating edge damage and blending mortar
- Creating colour maps
- Optimizing and exporting textures maps
Mari :-
- Introduction to U.I.
- Working with projects
- Making selections
- The relationship between channels and shaders
- Projection painting basics
- Painting with brushes
- Masking techniques
- Exporting texture maps
Software Covered
- ADOBE PHOTOSHOP
- ADOBE PREMIERE PRO
- ADOBE AFTER EFFECTS
- AUTODESK MAYA
(3D modelling, uv unwrap, texturing and lighting, proper rendering with vray. 3D animation and rigging)
- AUTODESK 3DS MAX
(3D modelling, texturing and lighting, rendering with vray and corona. Core vfx).
- ZBRUSH
(Digital sculpting with proper maya to zbrush workflow).
CAREER OPTIONS
3D ANIMATION
- CHARACTER ANIMATOR
- RIGGING ARTIST
3D MODELLING
- MODELLING ARTIST
- DIGITAL SCULPTING ARTIST
- TEXTURING ARTIST
- LIGHTING ARTIST
- RENDERING ARTIST
3D ALL-ROUNDER
- 3D GENERALIST