VFX Course In Kanpur

Join VFX Course 1 year at VFX Era.

VFX Course In Kanpur

In filmmaking, visual effects (VFX) is the creation or manipulation of any on-screen imagery that does not physically exist in real life. … VFX in the film frequently involves the integration of live-action footage with computer-generated imagery (CGI).In graphic designing programs, you will learn to convey ideas and messages using images, animation, and graphics. To achieve in this field, you will also have to gain knowledge of electronic media packages and marketing skills.

Graphics Modules

Module - Graphics

1. ADOBE PHOTOSHOP

  • Navigation and explanation of U.I. 
  •  Layer system explanation with examples, layer effects, and poster creation
  •  Blend modes usage, adjustment layers, smart objects
  • Raster and vector difference
  • RGB and CMYK differences and usage
  • Selection tools
  • Filter gallery, all types of masking 
  • Retouching
  • Matte painting
  • Digital painting.

2. ADOBE PREMIERE PRO

  • Introduction and navigation, importing and exporting files, copy and paste assets
  • Basic editing of videos
  • Trimming and adding transitions
  • Basic audio editing
  • Setting up Multicam and working with stills
  • Advanced motion and transition effects with animations
  • Clip speed manipulation
  • Advanced color grading
  • working with titles
  • Rendering and exporting output with audio. 

3. ADOBE AFTER EFFECTS

  • Basic navigation
  • One-point and four-point tracking
  • Chroma removal
  • Track matte
  • Day to night change effects 
  • Mocha planar tracking 
  • 3D camera tracking 
  • Muzzle flash effect 
  • Motion graphics

VFX Modules

Module - VFX

1. MODELLLING (Maya & 3ds Max) 

  • Introduction to Maya 3D space 
  • How 3D coordinates work in x, y, and z-axis 
  • Proper explanation of the components of 3D objects in Maya, including vertices, edges, and faces. Thorough explanation of the U.I.    
  • Wine bottles, wine glass, money pot, teacup and saucer, coke can, ax, gun, bicycle, car, and character modeling are thoroughly taught in a way that students can create any model they wish to.

2. UV UNWRAP (Maya & 3ds Max)

  • How 2D and 3D coordinates interact with each other in Maya is thoroughly explained. 
  • All UV projection types are taught along with laying out UVs properly inside a UDIM in the production workflow. 
  • Coke can, gun, snake sword and proper character UV unwrap are taught.

3. LIGHTING & TEXTURING (Maya & 3ds Max)

  • Lighting theory
  • Shadow theory
  • Soft light
  • Hard light
  • Light projection is thoroughly explained
  • Making of basic shaders 
  • Shading of iron man
  • Studio lighting setup
  • Product lighting
  • Maps painting
  • Weathered iron man texturing
  • Displacement and normal map
  • Batmobile live interaction
  • Double-sided materials
  • Plant shading
  • Mega scan class 
  • Vray and corona render engines are taught

MODULE 2

(CORE FX)

1. PARTICLE SYSTEM (Tyflow)

  • Tyflow particle system
  • Particle birth operations
  • Particle physics
  • Grains simulation
  • Grain clusters
  • Physics rigid body simulations
  • Particle property operation
  • Wall destruction
  • Harry potter multiplication effect
  • Wood destruction
  • Dr. strange portal
  • Custom properties
  • Explanation of operators

2. FIRE & LIQUID (Phoenix FD)

  • Explanation of every setting
  • Filling a glass with water
  • Beer simulation
  • Beer foam simulation
  • Filling bottle with beer simulation
  • Splash simulation
  • An airplane crashing into ocean simulation
  • Waves simulation
  • Rendering of beer and foam
  • Boat on water simulation
  • Dancing man simulation
  • Chocolate simulation
  • Paste simulation
  • Color mixing and viscosity mixing

3. CROWD CREATION (Golaem crowd)

  • Introduction to U.I.
  • Crowd setup
  • Character maker - skeleton definition and motion conversion
  • Character definition and asset management
  •  Entity distribution
  • Behavior Editor
  •  Simulation and Rendering

4. HOUDINI

  • Explanation of every setting
  • Filling a glass with water
  • Beer simulation
  • Beer foam simulation
  • Filling bottle with beer simulation
  • Splash simulation
  • An airplane crashing into ocean simulation
  • Waves simulation
  • Rendering of beer and foam
  • Boat on water simulation
  • Dancing man simulation
  • Chocolate simulation
  • Paste simulation
  • Color mixing and viscosity mixing

MODULE 3

(MATCHMOVING AND COMPOSITING)

1. MATCHMOVING (Pf track)

  • Camera tracking
  • Object tracking
  • Camera and object tracking
  • Image modeling
  • Nodal plan solve
  • Free camera solve
  • Multiple cameras solve

2. COMPOSITING (Nuke)

  • Basic navigation
  • One-point and four-point tracking
  • Chroma removal
  • Track matte
  • Day to night change effects 
  • 3D camera tracking 
  • Muzzle flash effect 
  • Motion graphics

3. KATANA

  • Introduction to U.I.
  • Creating a full scene and adding materials to geometry
  • Implementing lights
  • Node graph tab uses
  • Monitor tab workflow
  • Applying parameters tab
  • Catalog tab and attributes tab
  • Curves and expressions
  • Creating groups and backdrop nodes
  • Modifying materials
  • Prune and isolate

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